Wood Decorative Background
Wood Decorative Background
Get what you hit booth holding a foam dart gun at the richmond tattoo and arts convention

Get What You “Hit” 2.0

(UPDATED for 2025. We have combined the Get What You Hit and Get What You Get into one game and simplified it to hopefully get through more people this year.)

Put your fate (and arm) in the hands of a skilled tattoo artist. At this booth, there will be a giant board covered in different tattoo flash.

You’ve got two options: if you’re brave, you can simply put your hand through the hole and hope for the best. At this point, it’s up to the tattoo artist on the other side to select your fate. Or if you want to try to hone in on a specific design, you can select your weapon of choice from our arsenal. Whatever design you hit, you get.

Due to the overwhelming interest we had last year, this year VIP Ultra ticket Holders will get first dibs. We are also creating a new game called “Shoot for Loot,” where you will be able to play a similar version of the game, but for prizes instead of tattoos.

Information:

  • First come, first served*

  • Arms only

  • Outlines Only

  • 1 tattoo per person all weekend

  • Must be 18 or older

*First Access: VIP Ultra, Second Access: VIP Plus, Third Access: VIP
*VIP Ultra: $50 towards GWYH/G (up to 2 tattoos per weekend)

Cost:

Random design: $20

  • 1 shot = $25

  • 3 shots = $30

  • 7 shots = $35

Pick your tattoo: $50

Let Fate Decide Your Next Tattoo!
Photo of get what you hit booth at the richmond tattoo and arts convention
Photo of get what you hit booth at the richmond tattoo and arts convention
Photo of smiling client getting tattooed at the get what you get booth at the richmond tattoo and arts convention
Photo of smiling client getting tattooed at the get what you get booth at the richmond tattoo and arts convention
image of tattoo machine and gloved hands at the richmond tattoo and arts convention
image of tattoo machine and gloved hands at the richmond tattoo and arts convention
window.addEventListener('load', function() { setTimeout(() => { window.scrollTo(0, 0); }, 0); });